Joints Follow Points
This file contains a way to have joints follow points in Houdini. It converts the Orient quaternion on the points into Euler angles. Can be used for exporting things via FBX to Unity/Unreal/Maya etc. HIP FILE.
This file contains a way to have joints follow points in Houdini. It converts the Orient quaternion on the points into Euler angles. Can be used for exporting things via FBX to Unity/Unreal/Maya etc. HIP FILE.